Studying players’ time following the release of World of Warcraft: Cataclysm 10 days ago, Raptr determined that the top 11 percent of most active users account for more than half of the total time spent in the game. More »
Studying players’ time following the release of World of Warcraft: Cataclysm 10 days ago, Raptr determined that the top 11 percent of most active users account for more than half of the total time spent in the game. More »