May 032013
 

God Mode PS3 review screenshot 9

If you’re a budget gamer who wants to play online, then good news comes in the form of God Mode. The story is simple, you’re a descendent of a god who was banished from Mt Olympus. Consequently, you’re a mortal who’s recently died. Now you need to fight your through the “Maze of Hades” in order to win your life back. To be entirely honest, that doesn’t really matter at all. The fun really starts once you join a game and start playing.

God Mode offers up some wholesome 3rd person shooting action which feels like a blend of Gears of War’sHorde Mode” and Quake III Arena. The game can be played single player (although there is no campaign/story mode) or you can play online via LAN or PSN with 3 other players. Some smart design decisions were made, for example, there is no cover system, so no “sticking” to walls. As a result, gameplay is quick and frenetic with cover being offered in the form of objects on the stage, nearly all of which are destructible. Death matching isn’t offered, rather the entire game focuses on 4 players working their way through the mazes co-operatively. Enemies range from zombies and skeleton warriors to minotaurs and Atlas statues throwing giant globes at you. Stages are often finished off with a massive boss which requires the 4 players to work together. Weapons are pretty varied ranging from the SMG you start to other more exotic weapons like a vulcan cannon. Items and power ups are littered through out the stages which replenish your health, ammo and armor. Fighting my way to brightly colored power ups reminded me of my days playing Quake III (and similar arena FPS’s). To keep things interesting, there is also a minigame style stage in between the combat called “Gold Rush” which challenges you to collect the most gold coins inside of a quiet martyrium style building. Despite having a limited amount of maps/mazes (about 5), gameplay is kept fresh thanks to 45 different modifiers which greatly improves God Mode’s replay value. Modifiers randomly effect the gameplay in some way, for example all the enemies could become huge, or your weapon could change every 10 seconds. Some of the modifiers are also done just to throw you off including one that makes all the sounds high pitched and another that makes all the enemies smaller.

God Mode PS3 review screenshot 1

Visually, God Mode does surprisingly well, especially when considering it’s modest price tag. It looks about as good as any other contemporary action title out there. Backgrounds have enough variety to be interesting and characters have a familiar charm and style. The music and sound design won’t win any awards, but sufficiently fits the action in the game, which really takes the front seat here. I played the Playstation 3 version of God Mode which did suffer from some slow texture loading which was only noticeable in the beginning of a stage and did not effect the gameplay at all.

I have only 1 complaint with God Mode… It would’ve been nice if the console versions (PS3 and Xbox 360) had split screen. That is really a critical feature for console gamers and as a result made me play the game online with strangers rather than the friends I was sitting with.

Verdict: God Mode  doesn’t do anything terribly original, but what it does do, it does with utmost enjoyable simplicity. If you’re looking to spend a good 20 to 30 mins playing a modern arcade style action game without any story to follow (and remember) then God Mode has the goods.

God Mode screenshots (photographed on flatscreen)…

On a side note, which doesn’t effect the game’s score, it would be nice to see Old School Games add more content to God Mode as time goes on, even in the form of DLC. Since it’s just a $10 game, compelling paid DLC would be appropriate if the added features offer good value.

God Mode was developed by Old School Games and published by Atlus. It is available for Playstation 3 (via PSN), Xbox 360 (via XBLA) and PC (via Steam) as a downloadable game.

God Mode Official Site

Apr 292013
 

Far Cry 3 Blood Dragon PC System Requirements screenshot 1

After what seemed like a hoax, Ubisoft officially announced Far Cry 3: Blood Dragon. It’s a futuristic FPS based on the Far Cry 3 engine (Dunia Engine 2) and will offer a completely new gameplay experience more akin to 90s action games and 80s action movies. “Your mission: get the girl, kill the baddies, and save the world.” The graphics in Far Cry 3: Blood Dragon are sharp and clean, which while also available on consoles, will most definitely look best on high spec gaming PCs. Find out if your PC meets the Far Cry 3: Blood Dragon system requirements below.

Far Cry 3: Blood Dragon PC Minimum System Requirements

OS: Windows® XP (SP3) / Windows Vista® (SP2) / Windows® 7 (SP1) / Windows® 8
Processor: 2.66 GHz Intel® Core™2 Duo E6700 or 3.00 GHz AMD Athlon™ 64 X2 6000+
Memory: 2 GB
Graphics: 512 MB DirectX® 9.0c–compliant
DirectX®: DirectX® 9.0c
Hard Drive: 3 GB HD space
Sound: DirectX 9.0c–compliant
Perpherals Support: Windows-compatible keyboard, mouse, optional controller
Requires a UPlay account.

Far Cry 3: Blood Dragon PC Recommended System Requirements

OS: Windows® XP (SP3) / Windows Vista® (SP2) / Windows® 7 (SP1) / Windows® 8
Processor: 2.93 GHz Intel® Core™ i3-530 or 3.10 GHz AMD Phenom™ II X2 550 or better
Memory: 4 GB
Graphics: 1024 MB DirectX 11–complaint or higher
DirectX®: DirectX® 11
Hard Drive: 3 GB HD space
Sound: 5.1 surround sound
Perpherals Support: Windows-compatible keyboard, mouse, Xbox 360 Controller for Windows
Requires a UPlay account.

For those concerned, this is a standalone game and will not require the original Far Cry 3

Check out this gameplay video of  Far Cry 3: Blood Dragon showing off the max graphics settings

We’ve also found some screenshots of Far Cry 3: Blood Dragon’s PC graphics…

Far Cry 3: Blood Dragon was developed by Ubisoft Montreal and is being published by UbisoftFar Cry 3: Blood Dragon has the release date of May 1, 2013. The game will only be $14.99 for PC, Xbox 360 and PS3.

Far Cry 3: Blood Dragon on Steam

screen source

Apr 292013
 

Super Mario Crossover 3

In yet another shining example of why fan communities are awesome, The Exploding Rabbit has announced their next project: Super Mario Crossover 3.0. It crosses the paths of various NES classics like Super Mario BrosMetroid, Legend of Zelda, Blaster Master and Castlevania in one giant Super Mario style game. This goes beyond just being a simple hack, rather it’s a full game epic with brand new power ups and gameplay.

Check out the preview trailer for Super Mario Crossover 3

Super Mario Crossover 3 will feature characters from various NES games and it’s levels are being modeled after Super Mario Bros. Special as explained by Jay Pavlina, owner of Exploding Rabbit

Finally, we’re going to have more levels. We decided to take the levels from an obscure Mario game called Super Mario Bros. Special. It is a pretty weird game that even has some new items and enemies. Playing the game is an absolute nightmare because it’s on an old Japanese computer and it has many technical limitations. Now that it’s playable in SMBC, it can finally be enjoyed like other Mario games.”

You can play the previous version SMC on the Exploding Rabbit website. It’s quite fun and impressive how each game’s various elements were incorporated. Super Mario Crossover 3 looks to be even more ambitious.

Apr 292013
 

Robot Unicorn Attack, the original king of endless runners (along with Canabalt), is back with a sequel. Does this new version stack up to the original?

For the most part, yes and it’s free. Overall, this is a great looking and playing game. The controls are familiar although feel a bit different from previous iterations. Furthermore, the classic music is gone from the original Robot Unicorn Attack (It is available through In-App-Purchase) and has since been replaced with a synthesizer infused dreamscape of it’s own. The original was notable for it’s frantic and rapidly increasing speed. Your score would multiply while your robotic unicorn would blaze through the screen. It was pretty tough and offered the kind of gaming that is not only enthralling due to the challenge, but simplistically addictive as well.

Rainbow Unicorn Attack 2 review screenshot 5

Rainbow Unicorn Attack 2 review screenshot 2

Rainbow Unicorn Attack 2 review screenshot 1

Robot Unicorn Attack 2 manages to carry the torch pretty well, but eases you into it a bit slower. Furthermore, they’ve managed to add more variety to the scenery as you progress farther and farther into the endless stage. At first you see a beautifully painted cosmic sky, then a gigantic humpback whale with a florescent horn floats across the sky later followed by a troop of flying seahorses (skyhorses?). This adds a welcome bit of variation to the game. Robot Unicorn Attack 2 also improves on it’s predecessor by adding new obstacles… including giants that fire lasers at you. There’s also a point, challenge and level system that offers tons of replayability. With the points and rank it allows you to get things such as a new stage, customize your unicorn (wings, colors, etc) and more. Like most free games, Robot Unicorn Attack 2 offers players the ability to buy special abilities and more via in-app-purchases. If you’re the competitive type, these perks will help you reach the highest score faster and unlock more points to buy upgrades in the game.

Rainbow Unicorn Attack 2 review screenshot 3

Rainbow Unicorn Attack 2 review screenshot 4

At it’s core, Robot Unicorn Attack 2 is very similar to it’s predecessor, but maxed out on steroids. Robot unicorn steroids. Nearly everything that was good about the first game has been improved and overhauled.

Verdict: If you love pickup’n'go arcade games and bragging about high scores, we highly recommend Robot Unicorn Attack 2.

Robot Unicorn Attack 2 was developed by PikPok and published under the Adult Swim label. It is available for free on iOS devices including iPhone, iPod Touch & iPad.

Robot Unicorn Attack 2 official site