SimCity: EA adding servers, disabling features, patching bugs

SimCity server down

To say SimCity’s launch is a bad situation would be an understatement. Many players can’t sign on and those that can are now losing features temporarily while EA & Maxis try to improve and upgrade server performance. SimCity (2013), the first alway-on, internet required game in the series requires servers not only for multiplayer but also for simulation the world around your city and the effects that the different cities … [ Read More... ]

EA Clarifies: Microtransactions for mobile games

EA HQ

In a recent statement from EA, they said that all games in the future will include microtransactions. Fan outrage began, criticizing EA for it’s business practices. EA responded to gamers via a statement to Polygon clarifying what they meant.

Electronic Arts chief financial officer Blake Jorgensen said, “I made a statement in the conference along the lines of ‘We’ll have micro-transactions in our games’ and the community read [ Read More... ]

Shigeru Miyamoto discusses his retirement in an interview

shigeru miyamoto not retiring yet The 60 year old developer who brought us Mario, Zelda and Donkey Kong has been thinking about his retirement. But not in the short term; rather he’s been trying to prepare Nintendo for when he does retire at some point in the future.

In an interview with Gamespot, Shigeru Miyamoto says, “This year I’m past 60; I’m going to be turning 61 this year. So for me [ Read More... ]

Retrospective: SimCity on DOS & SNES

With the release of the new SimCity (2013) it asks the question: Does the original SimCity hold up?

SimCity DOS review 1

I played 2 versions of classic SimCity to see if it was still up to snuff. First I tried the classic, aged graphics, DOS version. One thing is for sure, the game can be difficult. That’s not to say that it’s hard to play, but it does require a substantial amount of … [ Read More... ]