In 1994 Banpresto released Dragon Ball Z V.R.V.S. on the Sega’s System 32arcade platform. This game featured a unique perspective from other fighting games, and showed the battle from behind your character facing toward your opponent. It was a 3d like experience, with drawn anime animations, instead of sprites, and featured full flight combat. The controls for each player were 3 buttons and their trusty joystick.
You could say that this was something like a prototype for today’s “Raging Blast” DBZ games.
This game featured Goku, Gohan, Piccolo, Vegeta, and Future Trunks. It also featured an original character named Ozotto as the final boss.
Sony’s Japanese Development Division has been flexing their creative muscles, and showing some amazing results. I’m referring to Rain and Puppeteer, which were debuted at GamesCom.
Puppeteer is a cool puzzle platformer with a puppet theme. You play a boy, who’s been turned into a puppet and can change their heads to get different capabilities. The levels are set on the same stage, which then changes lighting, backgrounds, etc… Just like a stage in a play.
In Rain, you play an invisible boy, searching for a girl it would seem from the trailer. The rain in this game does play a large part, as its your method for seeing the boy. It will focus heavily on graphics, sound design, and ambiance.
Coming September 5th, Valve’sSteam service will begin distibuting general software, in addition to its game service. Since Steam is already the largest distibuter of computer games, just imagine that power for the general programmer.
Basically, this now means that everyone who develops any kind of software, should look at getting into Steam now.
Maybe next they’ll tackle movies and music? Although I would doubt that..
So who here likes to kill zombies? Yeah, I figured you might. Well then you should be as psyched as I am about the Ubisoft’s new zombie game called, ZombiU. This game is being released as a WiiU exclusive title. Ubisoft made quite a splash at E3 and are even being called the new EA or Activision as a major 3rd party game company, putting out AAA titles, except they aren’t showing signs of heavy DLC rape.
This reveal trailer from E3 certain does set the correct mood for this game.:
It really does look pretty impressive. I like the way the Wii U uses its new controller, I have a feeling that this will change the common clumsiness of zombie games. As demonstrated in this video:
Is it just me or does that look pretty cool? Yeah I thought you’d agree. Also you can see that this game has some fairly in-depth combat, using a melody of melee and ranged weapons including a crossbow. Another nice touch is looting, which seems to have become common in the types of FPS now, which is good.
ZombiU is based in present day London, and takes the best parts of all the greatest horror games and movies, and puts its own unique and welcome twist on it. It also has a unique mechanic, when you die, there is no respawn. Instead, you’re transferred to play as another survivor. Then you can find your old zombie self, and kill it to recoup your equipment. How cool does that sound? This is shaping up to be one very memorable game.
As you’ll see in this 10 minute gameplay video:
However, its possible that this game won’t be totally WiiUexclusive, like RE4. Tony Key, the senior VP of Sales and Marketing for Ubisoft, mentioned in an IGNinterview that while there would have to be a lot of changes to ZombiU to put it on another system that would reduce its fun, it was not impossible, simply not within the near future. However like RE4, its possible that this will get ported around to other systems, after first being a Nintendo exclusive.
I guess we’ll see… won’t Wii……..U?
Either way, this is being shown as a core title for Wii U, and this is just the kind of game that the Wii U needs in order to be taken seriously. Keep those boomsticks loaded, and look out for ZombiU on Wii U.