May 082013
 

If you’re an old school FPS fan, chances are you’ve blasted away Nazi’s as B.J. Blazkowicz. The Wolfenstein series has enjoyed an overall successful run since it’s creation in 1992 and is finally getting a new entry in the series. Bethesda announced Wolfenstein: The New Order, developed by swedish game studio Machine Games. No gameplay video exists yet, but Bethesda released a teaser trailer which reveals a bit about the game’s tone and themes…

We also know that Machine Games used id Software’s ID Tech 5 engine and that it’s based in alternate universe version of 1960. Read the Wolfenstein: The New Order press release below…

The year is 1960 and the Nazi’s have won World War II. War hero B.J. Blazkowicz must launch an impossible counter-offensive against the monstrous Nazi regime that has conquered the globe.

Intense, cinematic and rendered in stunning detail with id® Software’s id Tech® 5 engine, Wolfenstein sends players across Europe on a mission to bring down the Nazi war machine. Infiltrate their most heavily guarded facilities, battle high-tech Nazi legions, and take control of super-weapons that have conquered the earth — and beyond. Wolfenstein is under development at MachineGames, a studio comprised of a seasoned group of developers recognized for their work creating award-winning games.

Wolfenstein: The New Order is scheduled for release in Q4 2013 on Xbox 360, PlayStation 3, PC, and next generation consoles. And Beginning today, additional details about the game will be revealed in a series of exclusive feature stories with Gamespot.com.

Wolfenstein®: The New Order™ is a fictional story set in an alternate universe in the 1960′s. Names, characters, organizations, locations and events are either imaginary or depicted in a fictionalized manner. The story and contents of this game are not intended to and should not be construed in any way to condone, glorify or endorse the beliefs, ideologies, events, actions, persons or behavior of the Nazi regime or to trivialize its war crimes, genocide and other crimes against humanity.

Gamespot also did a feature describing the gameplay although they were unable to show the gameplay. Here’s what they said about the gameplay specifically…

  • Heavy feeling, 1960′s sci-fi weapons including a laser turret
  • Sliding feature allows you to quick get to cover, although there is no “cover mechanic”
  • Gameplay will encourage constant movement
  • Story driven, first person action adventure
  • Exploration and searching for features will happen alongside fast paced combat
  • Explore the Berlin catacombs in an underwater machine
  • Some robot enemies including robotic dogs and mecha suits
  • Interactive NPCs
  • Leaning feature allows you to shoot in unusual angles
  • Multiple choice scenarios
  • Single player only, no multiplayer

Wolfenstein: The New Order game screenshots & concept art via Gamespot…


Wolfenstein: The New Order trailer sceens…

From what we’ve seen, Wolfenstein: The New Order looks like it could be one of the best games this year. We’re really looking forward to it, although I’m a bit bummed there will be no multiplayer. Wolfenstein: The New Order is being developed by Machine Games and published by Bethesda. It’s due for a release date sometime late in 2013 for Xbox 360, Playstation 3, PC and next generation consoles (presumably including PS4).

Wolfenstein Official Website

Gameplay impressions and developer commentary on Gamespot

Apr 292013
 

Watch_Dogs_Screen_5

Ubisoft has unveiled a new trailer, titled Out of Control, for their upcoming game Watch_Dogs. Not only does the trailer give a little more insight into that game and how it will play out, but at the end it unveils the “Collectors”, in this case the “DEDSEC,” edition of the game, as well as a definitive release date. The “DEDSEC_Edition” of the game seems like it will come with a real map, the OST of the game, a collectible figurine, some packed in DLC, and much more.

This third person shooter, with hacking elements, is set to release November 19th in the US, and November 22nd in Europe, which will place it squarely in competition with Assassin’s Creed IV: Black Flag, the next Call of Duty rehash, and Batman: Arkham Origins in vying for the top spot of gaming consumers wishlists this holiday season.

In addition to the new trailer unveiled by Ubisoft, Gamestop has put together a small promo clip to show off the preorder bonus they are offering if you plop down some cold hard cash on Watch_Dogs early.

Watch Dogs screenshots

Watch_Dogs_Screen_1

Watch_Dogs_Screen_2

Watch_Dogs_Screen_4

Watch_Dogs will be released on PS3, Xbox360, PC, Wii U, PS4, and very likely on whatever nextgen Micrsosft console may be in the works.

Are you excited for Watch_Dogs? And if so, how do you think it will fare in an already busy Holiday 2013 season?

Watch Dogs official site

Apr 252013
 

Mark Cerny PS4 System Architect

Legendary game designer and soon to be legendary system architect Mark Cerny revealed various details about Sony’s Playstation 4. Not only did he lay out some of the PS4‘s technical specs but also dug into how the various features of the system will work together. Furthermore, he explained how the hardware on the PS4 is designed to reduce bottlenecking and provide long term power for developers who use it.

We’ve broken down the key points of what he said this list…

  • 8GB of GDDR5 RAM
  • CPU and GPU are on a “very large single custom chip” created by AMD for Sony
  • PS4 processor has 8 Jaguar cores in the CPU, the GPU and a large number of other units are all on the same die
  • RAM uses a 256-bit bus which transfers data at 176 GB per second
  • Added another bus to the GPU that allows it to read directly from system memory or write directly to system memory, bypassing its own L1 and L2 caches
  • Cerny expects developers to run middleware, such as physics, on the GPU
  • The launch lineup for PlayStation 4 is going to be stronger than any prior PlayStation hardware
  • Porting a game engine from the PC to the PlayStation 4 will now only take “weeks” rather than “months”
  • The PS4 specs will serve it well at launch but Cerny expects dedicated PS4 developers to utilize the PS4′s power more impressively midway through it’s lifespan.
  • Audio is processed through a dedicated hardware unit which will handle things like audio chat, in-game MP3 streams with requiring  significant resources from the CPU.
  • Video compression and decompression is also handled via a dedicated chip on the motherboard.
  • The PS4 supports zlib decompression via a dedicated unit which will allow developers to compress game data for faster download from Blu-ray and the internet.
  • Blu-ray data can be copied to the PS4 hard drive while you play the game during times when the disk is idle

Mark Cerny has been working on the PS4 since around 2007 with his focus being easier game developement. That means less technical issues; less time wasted debugging issues that shouldn’t exist. He also recognizes that the PS4 will age; upon launch it will be very powerful but within a relatively short amount of time (1 or 2 years) the system will begin to show it’s age. With that in mind, Cerny’s goal of unified RAM, co-operative processors, and dedicated hardware for additional features is designed to give programmers options. These are things that developers who are focusing on the PS4 will really be able to dig into and find out creative ways to utilize all the PS4‘s strengths. The PS4, although very similar to PC hardware has been designed to remove a lot of the redundancy in current PC architecture Cerny emphasizes.

Read the whole Mark Cerny PS4 interview at Gamasutra.

Apr 212013
 

ark systemworks guilty gear blazblue ps4

If you like 2D fighters, chances are you’re familiar with Arc System Works and it’s lineage of fighters like Guilty Gear X and BlazblueBlazblue Director Toshimichi Mori explained to Japanese magazine Dengeki that he’s looking forward to the PS4 although has his reservations about development cost. He is also interested in the use of the Playstation 4‘s Share button although wonders if less “connected” countries will lose some of it’s value. He also elaborates that with the PS3, his team was limited to only being able to show 2 characters on screen due to it’s RAM limitations. He says the PS4 will have enough resources to display 4 characters. This could hint at the next Arc System Works game being a possible 4 player fighter or even a tag team fighting game. Furthermore, Mori confirms that Arc System Works is working on a new PS4 game but that he cannot confirm the title of it. He also added that, “We’re a fighting game maker – so we’re thinking of doing a fighting game. I want to make a new title to follow Guilty Gear and BlazBlue – a third title. Guilty Gear was made for Dreamcast originally, BlazBlue was meant for PS3 soon after it launched – so now that PS4 is coming out we’d like to make a completely new title for it.”

Toshimichi Mori also expressed his satisfaction with development for the Playstation Vita, which both BlazBlue and Guilty Gear are on. This could potentially lead to further releases from Arc System Works on Sony’s portable system.

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