Metro: Last Light PC System Requirements & Graphics

Metro Last Light PC system requirements screenshot 12

The Metro franchise may not have the weight of other FPS darlings like Unreal and Doom but it has made itself  a part of the scene with it’s engaging story and fun gameplay. The latest game in the series, Metro: Last Light, aims to up the ante on all of the above, including PC graphics. Already hailed by critics as one of the best looking PC games, Metro: Last Light, tells the story of a post-apocalyptic Moscow where people live underground in the tunnels of the metro/subway system. Despite not even have a pot to piss in, humanity always finds a way to fight. 4A Games has released the PC system requirements for the much anticipated Metro: Last Light. Find out if your PC has the specs below.

Metro: Last Light Minimum PC System Requirements

  • Windows: XP (32-Bit), Vista, 7 or 8
  • CPU: 2.2 GHz Dual Core e.g. Intel Core 2 Duo
  • RAM: 2GB
  • Direct X: 9.0c
  • Graphics Card:
  • DirectX 9, Shader Model 3 compliant e.g. NVIDIA GTS 250 (or AMD equivalent e.g. HD Radeon 4000 series) or higher

For 3D Vision Support:

  • NVIDIA GTX 275 or higher
  • 120Hz Monitor
  • NVIDIA 3D Vision kit for Windows Vista, 7 or 8

Metro: Last Light Recommended PC System Requirements

  • Windows: Vista, 7 or 8
  • CPU: 2.6 GHz Quad Core e.g. Intel Core i5
  • RAM: 4GB
  • Direct X: 11
  • Graphics Card:
  • NVIDIA GTX 580/660 Ti (or AMD equivalent e.g. 7870) or higher

For 3D Vision Support:

  • NVIDIA GTX 580/660Ti or higher
  • 120Hz Monitor
  • NVIDIA 3D Vision kit for Windows Vista, 7 or 8

Metro: Last Light Optimum PC System Requirements

  • Windows: Vista, 7 or 8
  • CPU: 3.4 GHz Multi-Core e.g. Intel Core i7
  • RAM: 8GB
  • Direct X: 11
  • Graphics Card:
  • NVIDIA GTX 690 / NVIDIA Titan

For 3D Vision Support:

  • NVIDIA GTX 690
  • 120Hz Monitor
  • NVIDIA 3D Vision kit for Windows Vista, 7 or 8

Note: Optimum is talking about 2560x, max DirectX 11 game settings with full-res fullscreen effects, DirectX 11 object and environment tessellation, 2048×2048 textures, and hardware PhysX effects. The game is highly optimized, allowing 4A to run all that stuff simultaneously at such a high resolution on one TITAN, two 670s, two 680s, or one 690. If it weren’t optimized that would be impossible.

The requirements for Metro: Last Light become pretty monumental towards the end there, but it’s not without good reason. 4A Games emphasizes that their 4A Engine is heavily optimized, offering far better performance than previous iterations.

Metro: Last Light screenshots


Metro: Last Light gameplay video

Metro: Last Light is being developed by 4A Games and published by Deep Silver for PC, Playstation 3 and Xbox 360Metro: Last Light has a set release date of May 14, 2013.

Metro: Last Light official site

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