If you’ve ever been to a con there have always been Snakes slithering around. Solid Snake, from the Metal Gear series, is a popular character to cosplay, however Otacon is not. I believe this for the fact that you can’t really tell if the cosplay is Otacon, a pharmacist, a doctor, or just some hipster douchebag wearing a lab coat. This MGS Otacon cosplayer had a funny and obvious way to show it by utilizing the codec graphics from the game, as well as having a hilarious caption. The cosplayer is HEDGESMFG, and showed this off at Otakon of course.
Just incase you haven’t had your fill of collections, Konami is back with another one. Metal Gear Solid: The Legacy Collection aims to be much more comprehensive than your typical budget collection as it includes almost every Metal Gear game to date. Hideo Kojima also tweeted images of promotional materials which show how series protagonist Snake has changed over the years.
Metal Gear Solid: The Legacy Collection will include…
- Metal Gear (MSX version)
- Metal Gear 2 (MSX version)
- Metal Gear Solid
- Metal Gear Solid: VR Missions
- Metal Gear Solid 2: HD Edition
- Metal Gear Solid 3: HD Edition
- Metal Gear Solid: Peace Walker HD Edition
- Metal Gear Solid 4: Trophy Edition
- two Ashley Wood digital graphic novels
So basically, almost every canonical Metal Gear game. What’s missing? The only canon game missing is Portable Ops, originally released on the PSP. Additionally, all of the non-canon games like Acid! (PSP), Metal Gear Solid: Ghost Babel (Gameboy), and Snake’s Revenge (NES) are not included in the Metal Gear Solid: The Legacy Collection.
It is unknown what, if any, restoration Metal Gear Solid and VR Missions will get since both titles are from the late 90s, originally released on the Sony Playstation. MGS2, MGS3 and Peace Walker were released last year, remastered with HD graphics.
Metal Gear Solid: The Legacy Collection doesn’t have an official release date yet although Konami hints at a June 2013 release. Furthermore, evidence suggests that the title will only be released for the Playstation 3. This has not been officially confirmed although it is possible it may see release on the Xbox 360 in the US only, similar to how Metal Gear Rising didn’t get released on the 360 in Japan.
Welcome to Cover Art! A section of the site where we look at a retro video game’s box cover art and briefly discuss it’s gameplay and legacy.
With all the MGS talk, we thought it would be cool to feature the cover art of Metal Gear Solid for Nintendo’s Game Boy Color. Under guidance from Hideo Kojima & his staff, the game was developed by TOSE, who are known for their DBZ games in Japan on the Super Famicom and more recently, the Resident Evil series on 3DS. It was published by Konami.
Although somewhat forgotten, Metal Gear Solid for the Game Boy Color is among the highest rated games of all times. Telling a new version of what happened after the original Metal Gear, it’s played in top down 2D, harkening back to the series’ retro roots on the NES and MSX. Although Kojima supervised the direction of the game and one of his staff wrote the story, MGS for the GBC is not part of the series canon.
Metal Gear creator Hideo Kojima did another interview with Geoff Keighley and answered many fan questions for the first time. We’ve cut through the fat and have made a list of details revealed about Metal Gear Solid V: The Phantom Pain & Ground Zeroes.
- The false company name (Moby Dick Studio) and developer (Joakim Mogren) was done to do something interesting and energize the community because the “social space was boring.” They also wanted to get opinions of FOX Engine without letting people know The Phantom Pain was being developed with it.
- The GTTV interview with Joakim Mogren was not CG; it was just a Swedish guy.
- Metal Gear Solid: Ground Zeroes is a prologue set 9 years before The Phantom Pain, but put together, these 2 pieces comprise Metal Gear Solid 5. Kojima explained The Phantom Pain is really the main part of the game, emphasizing “it’s really a huge game.”
- Not sure how the 2 parts will be distributed and sold but Ground Zeroes will come first. It will be a prologue to the Phantom Pain, offering up the new gameplay but on a smaller scale. Metal Gear Solid: Ground Zeroes will be open world, but not quite as big as the Phantom Pain. It will allow the user to jump in, learn how to sneak in real in that open world. Then the Phantom Pain will come and they’ll be thrown into this huge open world. It’s a 2 step process to game design.
- There will be a new person voice acting as Snake, but Kojima can’t say who.
- David Hayter was not chosen to reprise his role as Snake again because they want to recreate the Metal Gear series. Kojima explained, “It’s a new type of Metal Gear game and we want this reflected in the voice actors too.”
- The hospital scene is viewed from the point of view of Kojima, wondering if his creations are dead or alive he expressed jokingly.
- Diamond Dogs is Big Boss/Snake’s new unit because he lost his old unit (FOX). Kojima expressed there are many meanings to it including “dogs of war”, even acknowledging the David Bowie album.
- The scene at the end of the latest trailer shows Big Boss with debris and some bone stuck on and in his forehead; not a horn.
- The bionic arm will be able to do some different things, but “it won’t quite be Bionic Commando.”
- MGS has always been about sneaking and infiltration, but with a “story on rails“. MGS 5‘s goal is to offer realistic infiltration. Letting the player figure out how and when to get to the location; then adjust their strategy depending on conditions in the open world. An example includes deciding day or night to infiltrate a location, which can determine the difficulty and style of infiltration.
- Metal Gear Solid V runs on a 24 hour clock, with time actually passing in game.
- FOX Engine allows game development to focus on game design. Kojima explains that now a level designer can build a level for the game almost entirely by himself now.
- V stands for victory. Victory for Japan and creating video games; something Kojima claims feels lost in Japan.
- You will only play as Snake in MGSV.
- The hospital scene from the demo is the start of the Metal Gear Solid 5: Phantom Pain
- The Phantom Pain set around 1984.
- Kojima Production’s new Los Angeles studio is hiring. They will not necessarily be working on the same things as the Tokyo office. He wants the 2 studios to compete and work on different things.
- Kojima can’t comment on MGSV releasing on next gen consoles, including the PS4.
- Metal Gear Solid 5 works on PC but is targeted for PS3 and Xbox 360, so it will look very close to the demos. Kojima did not confirm a PC release.
- Hideo Kojima wants MGS5 to be his last Metal Gear, with the hopes that the Kojima Productions LA team and Tokyo team can take over so he’s freed up to work on his own projects that he’s been thinking about for the last 10 years.
- Kojima expresses to fans that Metal Gear Solid V will be a very different experience from previous games. It’s not the tradition stealth experience, but it’s very fun. It’s what he wants to create.
You can also watch the nearly 18 minute long interview with Hideo Kojima below…
Incase You Missed It: Metal Gear Solid V: The Phantom Pain trailer & screenshots revealed at GDC 2013