I came across this video while looking up some SimCity info a couple weeks back. It’s a cool video that shows you the process of building a Megalopolis (Megaropolis) in SimCity on the SNES. The video is mostly played at 3000% speed of the gameplay. That combined with the awesome music playing makes this quite entertaining. The music sounds like some crazy techno, cyberpunk music but is actually the … [ Read More... ]
After the SimCity always online craze, almost instantly a SimCity clone, Civitas, was announced that will be offline and DRM free. They began funding the game via Kickstarter and it was on pace to hit 100% funding up until yesterday. That’s when project lead Brandon Smith announced that the Kickstarter has been cancelled because Civitas is now 100% funded by a private backer.
Announced via the Kickstarter page they … [ Read More... ]
Maxis,and consequently EA, have both gotten a lot of heat for their decision to make SimCity an online only game. Gamers assumed it was purely for DRM (anti-piracy) purposes but Maxis has adamantly insisted that it’s for gameplay purposes, noting that it’s needed for simulation calculations on the server. Gaming blog RPS reported that an anonymous Maxis developer who worked on the 2013 SimCity told them that the … [ Read More... ]
You read that right, although it should come as no surprise since Maxis has reiterated several times that SimCity requires servers to support it’s specific gameplay features. This was in response to a tweeted question where a user asked about what will happen after the SimCity servers are taken offline after a few years.