After a couple days of playing the latest Doom Open Beta, I can definitely say not much has changed since our last play.
It seems the speed has been slightly increased (it could also be that it’s just running a bit faster on my machine). The grappling animations have been sped up a bit. A few slight tweaks like that to help flow have been. Some other minor … [ Read More... ]
Although the Doom Beta was super quiet, fans have managed to pick apart the asset files inside the program folder. The upcoming reboot of the classic 1993 FPS is getting new music composed by Mick Gordon, who also did a great job on the soundtrack for Wolfenstein: The New Order. The various tracks add a lot of new content, blending industrial rock sounds with modern electronic tones. The … [ Read More... ]
This past weekend, I got to try out the Doom Beta, finally. The beta offered us a small sampling of Doom 2016‘s multiplayer gameplay. While the main game is being developed by Id Software, the multiplayer mode has been made in conjunction with Certain Affinity. This group has a lot of experience with console multiplayer giants such as Halo and COD: Black Ops. The demo … [ Read More... ]
And it’s awesome. John Romero, one of the main creators of the smash hit 1993 FPS, DOOM by id Software, has released a brand new level for the game for free on social media profiles. The level offers a challenging, yet classic style DOOM level utilizing abstract level design. Romero states that the entire stage was made using assets from the shareware version of Doom, so it … [ Read More... ]