Yes, you read correct! Team Ninja, in their lastest patch update for DOA 5, added in a secret little easter egg (as well as improve the overall gameplay.) The easter egg for Dead or Alive 5 is obviously going to be something including breasts. Ahhh, Team Ninja. In this Easter Egg when you win a fight you can shake your PS3 controller to…. You guessed it… Shake the girl’s boobies around..! Although myself as a female, I must say the bouncing is much much more realistic than in other Dead Or Alives. (DOAX2 physics anyone?) However as much as I try. I can’t seem to make my boobs bounce without moving? Weird. It seems gravity must be broken in real life, or possibly in the game? Oh, damn those gravity defying breasts! Seemingly the boob control is so amazing someone even made a 6-minute video on youtube just for boob-erific enjoyment. I burst out into laughter at this one, but it’s also known that now I must test the feature next time I play. And don’t forget to remember all these boob enhancements are just for fans as Yohei Shimbori stated back in September of 2012. Team Ninja, please don’t forget to add some free clothes next time, too. You can download 1.03A patch for DOA 5 on Sony Playstation Network, and for those with Xbox360 it should hopefully, be out soon.
Here is the six minute video of Dead or Alive 5′s 1.03A patch Easter Egg…
I have a quick message to Team Ninja and fans alike..
What I think they should do is add in a character creation mode. It would be so rad to do! I mean, give the character creation mode the ability to ‘enhance’ body features like oh I don’t know… Bust, waist, hips, and heights? Give a variety of faces and what not. I was so happy back when Namco’s Soul Calibur 3 added character creation, and the only good part to Soul Calibur 5 is the character creation (and all of the wonderful body types and customization). Think about how amazing it would be to create your own DOA girl. Come on Team Ninja… Throw in character creation for all your darling fans?
Tecmo’s Ninja Gaiden may have started off as an arcade game but the NES version ofNinja Gaiden is really what made the series popular. They were released at about the same time with the NES version featuring simplified graphics yet faster gameplay. A few years later the series was remade and remastered for the SNES as part of Ninja Gaiden Trilogy.
Although the superiority of the Super Nintendo versions is debatable due to slowdown and some censorship on Nintendo’s part, this version is highly sought after.
Tecmo’s Team Ninja developed Dead or Alive 5 was just released on September 25th for both Playstation 3 & Xbox 360.
The game features 24 playable characters, 21 of which are playable as soon as you start the game. Right off the bat, two newcomers to the series are Mila, a MMA based fighter and Rig, a somewhat Tae Kwon Do and boxing based fighter. Dead or Alive 5 also features 3 unlockable fighters from Sega’s Virtua Fighter series, they are Akira, Pai & Sarah.
The story mode or “Timeline” in DOA 5 may seem like a first to those who have only played the first four games on home consoles versions of the series but in actuality Dead or Alive Dimensions which is currently only released for the Nintendo 3DS features a nearly identical story mode called “Chronicle” which features “chapters” that sum up the stories of the first four games. Dead or Alive 5 picks up shortly after the last “chapter” of Dead or Alive Dimensions, allowing players to pick up right where they left off.
Dead or Alive 5 is an EXTREMELY technical game. The series separates itself from other fighting games in two major ways. The first big difference is that the Dead or Alive series is about the only fighting game to feature “Danger Zones.” These “Danger Zones” are special parts of nearly every stage that do additional damage to whichever player that gets knocked into or over them. The other, more subtle way that the Dead or Alive series is different from any other fighting game lies in its “Triangle System.” This system allows every punch, kick, throw & hold to be treated as almost a rock, paper, scissors game. No one move is better than any other, rather the timing of each move and each player’s ability to recognize both, which move is being used as well as which move to counter it. Lesser experienced players can also just block most moves but those adept at the game will always counter. Dead or Alive 5 also features a new gameplay mechanic called a “Power Blow.” A “Power Blow” is an attack that is pretty much each character’s ultimate move but the catch is that this move can only be used when the character’s health drops below 50%. A “Power Blow” may be just what you need to turn the tide of battle, but if it misses, then your opponent may be able to perform theirs.
DOA 5 features a statistic rating of each character just before you start fighting. The criteria that every fighter is rated by are: Strike, Throw, Hold, Power, Speed, and Moves. “Strike” is the speed of a character’s basic punch and kick and each of these are given a number based on a scale of 1 to 5. “Throw” is… well every fighting game has these. “Hold” is each character’s ability to counter another character’s “Strike” and some “Holds” can even turn into “Throws” or even “Strikes.” “Power” is how much damage a character’s average “Strike” does, however, every character has several very strong moves hidden in their move list. “Speed” in Dead or Alive 5 doesn’t mean what you might think, as this stat reflects how fast a character’s “Strike, Throw, & Hold” will be, but there are certain moves that are exceptions. Finally, the “Moves” stat represents just how many techniques are in that particular fighter’s “Move” list. This is a good way to gauge just how difficult any given character may be to master. One of my favorite characters, Brad Wong has the following stats: Strike 5, Throw 2, Hold 2, Power 3, Speed 1, & Moves 5. In previous Dead or Alive games I never thought of him as a slow character. Even in Dead or Alive 5, a few of his moves are actually quite fast, but in a regular punch out, other characters always seem to land the first hit, which may turn into a combo, that may land Brad into a “Danger Zone.”
One of the new additions to the Dead or Alive series is “Mission.” In the main menu, under the “Extras” option is “Mission.” In “Mission” players can view every title that they have obtained out of the game’s 525 total titles. Players can then set up to two titles that they have obtained and those titles will be displayed next to your name and fighter at the beginning of every online match. Titles are a fun way to introduce yourself, express yourself, or just plain scare your opponent with titles ranging from “Wall of Steel” to “I’m no pushover, Sweetie.”
Dead or Alive 5 is a great new game that will provide you with years of excitement, so go out and buy a copy today.
New details have been announced regarding the new game by Keiji Inafune, the creator of Capcom’s Mega Man and Dead Rising. Yaiba is a combined effort between his studio, Comcept and Tecmo Koei. Yaiba, which previously had very little details available, has since been renamed Yaiba: Ninja Gaiden Z. It will now feature Ryu Hyabusa from Tecmo’s Ninja Gaiden series as the target of your zombie cybernetic ninja.
You can view the updated Yaiba: Ninja Gaiden Z trailer below…
In an interview conducted by Joystiq at Tokyo Game Show 2012, Keiji Inafune said that he’s been really happy about collaborating with Team Ninja. When asked about working on future titles with Team Ninja, such as a some sort of Dead Or Alive collaboration he express further enthusiasm, especially at the prospect of making a whole new game with them.
The collaborations don’t end there… Yaiba: Ninja Gaiden Z is also being developed in conjunction with US game development studio Spark Unlimited. Inafune says they’ve been brought onboard to make sure that the game also appeals to western audiences. Recent job postings by Spark Unlimited also suggest the series is being made with the Unreal Engine 3 which means it could be on pretty much any platform, although none have been officially announced as of yet.
In an article with Siliconera, head of Team Ninja, Yosuke Hayashi said, ”We see ninjas portrayed in Western games and to us they aren’t real ninjas. There is something off about them. Zombies are a creation of the West. We feel we can bring the authentic ninja-ness, and by teaming with Spark Unlimited, they can bring the authentic zombie-ness. When we come together we can make a really unique zombie experience.”