Michael Abrash, literally a genius programmer, recently posted on his blog at Valve regarding some of his VR (virtual reality) & AR (augmented reality) research. It’s chock-full of ideas and thoughts about the obstacles to overcome with VR/AR controller latency. That is making your control in the game world as instant and natural as it would be in real life. He says that even having controls be 99% accurate … [ Read More... ]
At Quakecon 2012 we were fortunate enough to get an exclusive interview with Michael Abrash of Valve Software. In the interview was also a writer from Rock Paper Shotgun.
For those that don’t know… Michael Abrash is an esteemed computer programmer with a career spanning over 3 decades. He arrived in Dallas, Tx at this years Quakecon to speak with fellow geniuses John Carmack of Id Software… [ Read More... ]
Greetings id maniacs,
We just got back from Dallas, and while we were at Quake Con managed to get a few answers out of John Carmack personally…
When asked about his intentions on continuing his work with non-polygonal rendering: He commented that it was going to have to take a back seat, as right now the technology is not really there and it wouldn’t be worth the trouble … [ Read More... ]
Welcome to our 11th podcast… We talk about QuakeCon 2012 and some of the awesome events happening there. For those of you who don’t know, QuakeCon 2012 will be in Dallas, Tx starting August 2nd. It’s a giant lan party gaming festival and gaming convention featuring some of the brightest minds in gaming.
We look forward to hearing John Carmack speak, as well as Michael Abrash (of Valve and … [ Read More... ]