Aug 072012
 

While we were at Quake Con this year, we hit the BYOC and grabbed some shots of the scenery.

 

The Hard Working Ladies of Quake Con 2012

 

 

A touch of Retro

 

Because Life is Too Long

 

Didn’t have the “bawls” to stay up I guess?

 

BYOC they love the camera

 

The Leaning Tower of Bawls… not that its leaning

 

Wish you guys had been there…

 

 

Aug 072012
 

We got our hands-on with Dishonored, Bethesda’s new game, being developed by Arkane Studios.

You play an assassin on his quest for revenge, and basically you get your revenge however you decide to. You can be a maniac going guns blazing, you can be a clean and efficient stealth assassin taking only the life of the target, or go anywhere in between. The game supplies you with various weapons and abilities, and let you decide how you’ll go about completing the mission, with an almost infinite number of ways to do it, everyone will have their own answer to even the most simple tasks in this game.

This game is by far one of the most well made stealth/action games I’ve ever seen. It allows for so much user input with very little of the automation that seems to be over taking games lately. For example, when you jump over a bannister or climb a wall, the animation and movement feels very natural. It’s dialog is interesting, and the voice acting doesn’t feel forced. The game handles smoothly and feels very responsive. The enemy AI is amazing… you can turn it up to the highest difficulty, to the point where you really do have to think tactically.

I see Dishonored as having a strong possibility of winning game of the year.  I admit I was a skeptic at first, but after really getting my hands on it, I realize just how special this game really is. So look forward to Dishonored, when it hits the shelves on its release date of October 9th 2012.

Check out this awesome gameplay footage displaying various play styles…

 

Check out the official Dishonored website.

 

You’ve just been schooled,
Thomas E.

 

Aug 062012
 

Greetings id maniacs,

We just got back from Dallas, and while we were at Quake Con managed to get a few answers out of John Carmack personally…

When asked about his intentions on continuing his work with non-polygonal rendering: He commented that it was going to have to take a back seat, as right now the technology is not really there and it wouldn’t be worth the trouble at this time. He did say that it could happen down the road though. When we asked him if it could be a feature of id Tech 6, he told us that it was possible, and that non-polygonal rendering would be the next major break through in graphics rendering technology.

We also asked Mr.Carmack about whether he’d considered the possible use of neural interfacing in the new VR HMD (Virtual Reality Head Mounted Display): To this he admitted that he had not really done enough research to fully say, but when he did a little bit of checking, he found that it was far more advanced than he’d thought. It would not be something that we should expect too soon, but he did hint towards an interest in the idea, and said that it is not impossible or even that wild of a thought that eventually neural interface would be implemented with VR and AR (Augmented Reality).

He also said that almost all of id’s resources are being directed at Doom 4, which we speculate will return to the action/horror roots that Doom 3 seemed to ignore in favor of survival/horror game play.  We base this speculation, on the new Doom 3 BFG Edition and its increased emphasis on action game play over its original version. Carmack also said that Doom 4 was being made in “Bethesda Mode“, and that they are not going to release any information on it, as not to create premature expectations and rushed hype, while they take the time they need to make sure the best possible Doom is made for us, the gamers.

We can’t be sure what the long term spells for id, but one thing is sure. Doom 4 needs to be a success, and that is definitely something that we support here at BSMH.

You can also watch the entire Quakecon 2012 Keynote here in its 3 hour and 36 minute keynote where John Carmack speaks in detail about his hopes for virtual reality and the future of id Software.

Soon we’ll be putting up a post with Quake Engine co-creator Michael Abrash, who’s now working at Valve as one of their star programmers.

-Tom E.

Aug 052012
 


Hey everyone,

 

With Quake Con wrapping up, we’ve gotten a lot of coverage over the last few days, and we’ll be putting up posts on all of it over the next week. So look forward to some really great interviews, reports, hands-ons, and exclusives, from the Bawlsiest duo to ever cover Quake Con.

Cheers,

Jackson Muderhands, UAC CEO